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KVK3 RULES

General Guidelines

  • Only TF & FC players will enter the KVK Map. Other accounts will instantly become zeroed.
  • All players must follow officer instructions and alliance guidelines. Failure to comply with orders or repeated disobedience will result in warnings.
  • Send the exact number of troops to flags and castles. Example: 100k - 150k - 200k - 210k
  • Use your fastest marches for flags and castles. Ex: cav
  • Follow the markers placed by the war leaders: Sasori - Alpha - V I P
  • Use your strongest march in ruin battles. Pay attention to officer markers.

⚠ Warnings & Rule Enforcement

Breaking any of the rules may result in a warning.

When a rule is broken, one of the Kings or a designated R4 will notify the player, clearly stating the reason for the warning.

You can receive a maximum of 3 warnings. The third warning is considered your last warning.

Any further violation after the third warning will result in the player being zeroed without exception.

Ball Walks

Ball walks can be performed simultaneously in 3 different rotations as inf / cav / arch, or a Karma ball can be made.

Synchronization must not be disrupted. All marches should move at the same speed and in formation.

Garrison & Rally Participation

Everyone must join and reinforce the Garrison.

Every active player must participate in and reinforce the rally.

Ruin Battles

Failing to participate in ruin battles 2 times in a row without having notified an r4 of the reason for the absence will count as a warning.

DKP Requirements

All accounts that fail to complete the DKP goal in KVK3 will have to migrate or will be zeroed.

Check your DKP requirement based on your power using our DKP Calculator.